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    <title>Random Bits!</title>
    <link>http://www.eternalillusions.com/Blog/</link>
    <description>Rakesh Ravuri's blog</description>
    <language>en-us</language>
    <copyright>Rakesh Ravuri</copyright>
    <lastBuildDate>Thu, 15 Sep 2005 12:02:59 GMT</lastBuildDate>
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      <dc:creator>rakesh@eternalillusions.com (Rakesh Ravuri)</dc:creator>
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        <p>
      One of my colleague's asked what is fill rule, 
   </p>
        <p>
      "<em>The <span class="prop-name">'fill-rule'</span> property indicates the algorithm
      which is to be used to determine what parts of the canvas are included inside the
      shape. For a simple, non-intersecting path, it is intuitively clear what region lies
      "inside"; however, for a more complex path, such as a path that intersects itself
      or where one subpath encloses another, the interpretation of "inside" is not so obvious.</em>" 
      - From the SVG Spec January 14
   </p>
        <p>
      the following set of pictures will help understand the need for specifying the fill
      rule for self intersecting paths,
   </p>
        <p>
      Fill Rule: Even-Odd
   </p>
        <p>
          <img src="http://www.eternalillusions.com/Blog/content/binary/fillrule-evenodd.png" border="0" />
        </p>
        <p>
       
   </p>
        <p>
      Fill Rule: Non Zero
   </p>
        <img src="http://www.eternalillusions.com/Blog/content/binary/fillrule-nonzero.png" border="0" />
        <img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=1d674f6f-09f7-4507-b244-88734e98b512" />
      </body>
      <title>Effect of FillRule</title>
      <guid>http://www.eternalillusions.com/Blog/PermaLink,guid,1d674f6f-09f7-4507-b244-88734e98b512.aspx</guid>
      <link>http://www.eternalillusions.com/Blog/PermaLink,guid,1d674f6f-09f7-4507-b244-88734e98b512.aspx</link>
      <pubDate>Thu, 15 Sep 2005 12:02:59 GMT</pubDate>
      <description>&lt;p&gt;
   One of my colleague's asked what is fill rule, 
&lt;/p&gt;
&lt;p&gt;
   "&lt;em&gt;The &lt;span class=prop-name&gt;'fill-rule'&lt;/span&gt; property indicates the algorithm
   which is to be used to determine what parts of the canvas are included inside the
   shape. For a simple, non-intersecting path, it is intuitively clear what region lies
   "inside"; however, for a more complex path, such as a path that intersects itself
   or where one subpath encloses another, the interpretation of "inside" is not so obvious.&lt;/em&gt;"&amp;nbsp;
   - From the SVG Spec January 14
&lt;/p&gt;
&lt;p&gt;
   the following set of pictures will help understand the need for specifying the fill
   rule for self intersecting paths,
&lt;/p&gt;
&lt;p&gt;
   Fill Rule: Even-Odd
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.eternalillusions.com/Blog/content/binary/fillrule-evenodd.png" border=0&gt;
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
   Fill Rule: Non Zero
&lt;/p&gt;
&lt;img src="http://www.eternalillusions.com/Blog/content/binary/fillrule-nonzero.png" border=0&gt;&lt;img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=1d674f6f-09f7-4507-b244-88734e98b512" /&gt;</description>
      <comments>http://www.eternalillusions.com/Blog/CommentView,guid,1d674f6f-09f7-4507-b244-88734e98b512.aspx</comments>
      <category>.NET;Graphics;WinFX</category>
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      <dc:creator>rakesh@eternalillusions.com (Rakesh Ravuri)</dc:creator>
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        <p>
      Here is the initial release of the <a href="http://www.eternalillusions.com/gallery/XAMLExport0.1.txt">Blender
      to XAML python export script</a>.
   </p>
        <p>
          <a href="http://www.blender3d.org/">Blender</a> is a awesome free Open source
      3D Animation &amp; Modelling platform, download it and give it a try.
   </p>
        <p>
      PURPOSE:<br />
          To allow rudimentary XAML export capabilities.  Currently
      the goal is to<br />
          support just the geometry,Solid Materials &amp; lights.<br />
          Texture &amp; Animation will be in the next version.
   </p>
        <p>
      IMPORTANT:<br />
          You probably need the FULL python installation (2.3) to run this
      script.<br />
          If you have problems, get the python installation from<br />
          <a href="http://www.python.org/">http://www.python.org</a> ,
      make sure also to set the 'PYTHONPATH' variable<br /><br /><br /><br />
       USAGE:<br />
         Select one or more objects and execute this script (ALT+P)<br />
         Be Sure to select a Camera &amp; Light :) if "Exported Selected"
      is on.<br />
         Everything that CAN be exported, will be written to the export file.<br />
         You can change the export filename by entering the path and filename<br />
         in the dialog.  If you do not enter a path, the export file
      will<br />
         appear in your blender directory.
   </p>
        <p>
         The Color Sliders on the top represent the Ambient Light in the "World"
   </p>
        <p>
      LIMITATIONS:<br />
          Your mesh "<strong>M U S T</strong>" be <strong>triangulated</strong> before
      you execute this script.<br />
          If you don't there will be holes in your mesh.<br />
          Only exports triangular meshes,spot/point light,materials &amp;
      camera currently.<br /><br />
          Texture coordinates &amp; Normals are NOT be exported. <br /><br />
      NOTES:<br />
          If you would like to contribute, or make modifications, send your
      mods<br />
          to me and I will incorporate them into the next release which I
      am currently working on<br />
          for everyone to enjoy.<br />
          Please don't distribute modified copies of this file without <a href="mailto:rakesh@eternalillusions.com">contacting
      me</a><br />
          first!
   </p>
        <p>
       
   </p>
        <p>
      Here are some of the screenshots of the XAML Export script in action. I truned off
      the OSA(AA) to compare the rendering in Avalon (WinFX) to that in OpenGL based blender.
   </p>
        <p>
          <img height="528" alt="xaml exporter in blender" hspace="0" src="http://www.eternalillusions.com/gallery/bxtest2.jpg" width="683" align="baseline" border="0" />
        </p>
        <p>
          <img alt="xaml exporter in blender" hspace="0" src="http://www.eternalillusions.com/gallery/bxtest1.jpg" align="baseline" border="0" />
        </p>
        <p>
          <img height="517" alt="xaml exporter in blender" hspace="0" src="http://www.eternalillusions.com/gallery/bxtest3.jpg" width="676" align="baseline" border="0" />
        </p>
        <p>
          <img alt="xaml exporter in blender" hspace="0" src="http://www.eternalillusions.com/gallery/bxtest4.jpg" align="baseline" border="0" />
        </p>
        <img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=00775235-ff39-4003-bad3-ada83710a663" />
      </body>
      <title>Blender to XAML 3D exporter</title>
      <guid>http://www.eternalillusions.com/Blog/PermaLink,guid,00775235-ff39-4003-bad3-ada83710a663.aspx</guid>
      <link>http://www.eternalillusions.com/Blog/PermaLink,guid,00775235-ff39-4003-bad3-ada83710a663.aspx</link>
      <pubDate>Tue, 09 Aug 2005 07:04:08 GMT</pubDate>
      <description>&lt;p&gt;
   Here is the initial release of the &lt;a href="http://www.eternalillusions.com/gallery/XAMLExport0.1.txt"&gt;Blender
   to XAML python export script&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.blender3d.org/"&gt;Blender&lt;/a&gt; is a awesome&amp;nbsp;free Open source
   3D Animation &amp;amp; Modelling platform, download it and give it a try.
&lt;/p&gt;
&lt;p&gt;
   PURPOSE:&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; To allow rudimentary XAML export capabilities.&amp;nbsp; Currently
   the goal is to&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; support just the geometry,Solid Materials &amp;amp; lights.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; Texture &amp;amp; Animation will be in the next version.
&lt;/p&gt;
&lt;p&gt;
   IMPORTANT:&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; You probably need the FULL python installation (2.3) to run this
   script.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;If you have problems, get the python installation from&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a href="http://www.python.org/"&gt;http://www.python.org&lt;/a&gt;&amp;nbsp;,
   make sure also to set the 'PYTHONPATH' variable&lt;br&gt;
   &lt;br&gt;
   &lt;br&gt;
   &lt;br&gt;
   &amp;nbsp;USAGE:&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;Select one or more objects and execute this script (ALT+P)&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;Be Sure to select a Camera &amp;amp; Light :) if&amp;nbsp;"Exported Selected"
   is on.&lt;br&gt;
   &amp;nbsp;&amp;nbsp; Everything that CAN be exported, will be written to the export file.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;You can change the export filename by entering the path and filename&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;in the dialog.&amp;nbsp; If you do not enter a path, the export file
   will&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;appear in your blender directory.
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;&amp;nbsp; The Color Sliders on the top represent the Ambient Light in the "World"
&lt;/p&gt;
&lt;p&gt;
   LIMITATIONS:&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; Your mesh "&lt;strong&gt;M U S T&lt;/strong&gt;" be &lt;strong&gt;triangulated&lt;/strong&gt; before
   you execute this script.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;If you don't there will be holes in your mesh.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; Only exports triangular meshes,spot/point light,materials &amp;amp;
   camera currently.&lt;br&gt;
   &lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; Texture coordinates &amp;amp; Normals are NOT be exported.&amp;nbsp;&lt;br&gt;
   &lt;br&gt;
   NOTES:&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; If you would like to contribute, or make modifications, send your
   mods&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; to me and I will incorporate them into the next release which I
   am currently working on&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; for everyone to enjoy.&lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp; Please don't distribute modified copies of this file without &lt;a href="mailto:rakesh@eternalillusions.com"&gt;contacting
   me&lt;/a&gt;
   &lt;br&gt;
   &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;first!
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
   Here are some of the screenshots of the XAML Export script in action. I truned off
   the OSA(AA) to compare the rendering in Avalon (WinFX) to that in OpenGL based blender.
&lt;/p&gt;
&lt;p&gt;
   &lt;img height=528 alt="xaml exporter in blender" hspace=0 src="http://www.eternalillusions.com/gallery/bxtest2.jpg" width=683 align=baseline border=0&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img alt="xaml exporter in blender" hspace=0 src="http://www.eternalillusions.com/gallery/bxtest1.jpg" align=baseline border=0&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img height=517 alt="xaml exporter in blender" hspace=0 src="http://www.eternalillusions.com/gallery/bxtest3.jpg" width=676 align=baseline border=0&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;img alt="xaml exporter in blender" hspace=0 src="http://www.eternalillusions.com/gallery/bxtest4.jpg" align=baseline border=0&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=00775235-ff39-4003-bad3-ada83710a663" /&gt;</description>
      <comments>http://www.eternalillusions.com/Blog/CommentView,guid,00775235-ff39-4003-bad3-ada83710a663.aspx</comments>
      <category>.NET;Graphics;WinFX</category>
    </item>
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      <dc:creator>rakesh@eternalillusions.com (Rakesh Ravuri)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      A site which has a comprehensive list of illusions and explations too...
   </p>
        <p>
          <a href="http://www.michaelbach.de/ot/index.html">http://www.michaelbach.de/ot/index.html</a>
        </p>
        <p>
      Another good site with category based listing
   </p>
        <p>
       <a href="http://members.lycos.nl/amazingart/E/index.html">http://members.lycos.nl/amazingart/E/index.html</a></p>
        <p>
       
   </p>
        <p>
       
   </p>
        <img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=3fd46150-70a3-413e-86c6-dcc8511db6e8" />
      </body>
      <title>Visual Illusions</title>
      <guid>http://www.eternalillusions.com/Blog/PermaLink,guid,3fd46150-70a3-413e-86c6-dcc8511db6e8.aspx</guid>
      <link>http://www.eternalillusions.com/Blog/PermaLink,guid,3fd46150-70a3-413e-86c6-dcc8511db6e8.aspx</link>
      <pubDate>Mon, 13 Jun 2005 12:10:19 GMT</pubDate>
      <description>&lt;p&gt;
   A site which has a&amp;nbsp;comprehensive list of illusions and explations too...
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.michaelbach.de/ot/index.html"&gt;http://www.michaelbach.de/ot/index.html&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   Another good site with category based listing
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;&lt;a href="http://members.lycos.nl/amazingart/E/index.html"&gt;http://members.lycos.nl/amazingart/E/index.html&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;p&gt;
   &amp;nbsp;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=3fd46150-70a3-413e-86c6-dcc8511db6e8" /&gt;</description>
      <comments>http://www.eternalillusions.com/Blog/CommentView,guid,3fd46150-70a3-413e-86c6-dcc8511db6e8.aspx</comments>
      <category>Graphics;WWW</category>
    </item>
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      <dc:creator>rakesh@eternalillusions.com (Rakesh Ravuri)</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Here is my latest set of characters for new cartoon series on technology impact on
      people. Still havent decided on the title of the strip , but the broad area in which
      the events of the strip shall take place.
   </p>
        <p>
          <img alt="rmen cartoon characters" hspace="0" src="c:\images\svg\rmen.png" align="baseline" border="0" />
        </p>
        <p>
      what do you think img:question
   </p>
        <img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=476f0ba3-2270-4bfa-9fe5-88c5c096bbd1" />
      </body>
      <title>Cartoon Characters</title>
      <guid>http://www.eternalillusions.com/Blog/PermaLink,guid,476f0ba3-2270-4bfa-9fe5-88c5c096bbd1.aspx</guid>
      <link>http://www.eternalillusions.com/Blog/PermaLink,guid,476f0ba3-2270-4bfa-9fe5-88c5c096bbd1.aspx</link>
      <pubDate>Mon, 16 May 2005 05:01:09 GMT</pubDate>
      <description>&lt;p&gt;
   Here is my latest set of characters for new cartoon series on technology impact on
   people. Still havent decided on the title of the strip , but the broad area in which
   the events of the strip shall take place.
&lt;/p&gt;
&lt;p&gt;
   &lt;img alt="rmen cartoon characters" hspace=0 src="c:\images\svg\rmen.png" align=baseline border=0&gt;
&lt;/p&gt;
&lt;p&gt;
   what do you think img:question
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=476f0ba3-2270-4bfa-9fe5-88c5c096bbd1" /&gt;</description>
      <comments>http://www.eternalillusions.com/Blog/CommentView,guid,476f0ba3-2270-4bfa-9fe5-88c5c096bbd1.aspx</comments>
      <category>Graphics</category>
    </item>
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      <dc:creator>rakesh@eternalillusions.com (Rakesh Ravuri)</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">While going thorough the online documentation
   for <a href="http://www.gimp.org">Gimp</a> ,<em> </em>I came across an link
   a free vector graphics editor called <a href="http://www.inkscape.org">InkScape</a> .
   I already use another free software called <a href="http://www.blender.org">blender</a> 
   for 3D graphics, the three of this make a very powerful Desktop publishing suite for
   free :)<img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=78354fc0-3178-471e-a496-17543d4443dc" /></body>
      <title>Free Vector Graphics Editor</title>
      <guid>http://www.eternalillusions.com/Blog/PermaLink,guid,78354fc0-3178-471e-a496-17543d4443dc.aspx</guid>
      <link>http://www.eternalillusions.com/Blog/PermaLink,guid,78354fc0-3178-471e-a496-17543d4443dc.aspx</link>
      <pubDate>Tue, 10 May 2005 06:14:44 GMT</pubDate>
      <description>While going thorough the online documentation for &lt;a href="http://www.gimp.org"&gt;Gimp&lt;/a&gt;&amp;nbsp;,&lt;em&gt;&amp;nbsp;&lt;/em&gt;I
came across an link a free vector graphics editor called &lt;a href="http://www.inkscape.org"&gt;InkScape&lt;/a&gt;&amp;nbsp;.
I already use another free software called &lt;a href="http://www.blender.org"&gt;blender&lt;/a&gt;&amp;nbsp;
for 3D graphics, the three of this make a very powerful Desktop publishing suite for
free :)&lt;img width="0" height="0" src="http://www.eternalillusions.com/Blog/aggbug.ashx?id=78354fc0-3178-471e-a496-17543d4443dc" /&gt;</description>
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      <category>Graphics</category>
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